﻿using UnityEngine;
using TinyFrameWork;
public class InitUIPrefabs : MonoBehaviour {

    public bool  AlreadyStart=false;

	// Use this for initialization
	void Start () {


        if(!AlreadyStart){
            Debuger.Log("init WindowMain");
            UIManager.GetInstance().ShowWindow(WindowID.WindowID_Main);
            AlreadyStart = true;
        }
       
	}

}
